css-auth.h
                          ----------
                          typedef unsigned char byte;
                          struct block {
                          byte b[5];
                          };

                          extern void CryptKey1(int varient, byte const *challenge, struct block *key);
                          extern void CryptKey2(int varient, byte const *challenge, struct block *key);
                          extern void CryptBusKey(int varient, byte const *challenge, struct block *key);

                          css-auth.c
                          ----------
                          /*
                          * Copyright (C) 1999 Derek Fawcus
                          *
                          * This code may be used under the terms of Version 2 of the GPL,
                          * read the file COPYING for details.
                          *
                          */

                          /*
                          * These routines do some reordering of the supplied data before
                          * calling engine() to do the main work.
                          *
                          * The reordering seems similar to that done by the initial stages of
                          * the DES algorithm, in that it looks like it's just been done to
                          * try and make software decoding slower. I'm not sure that it
                          * actually adds anything to the security.
                          *
                          * The nature of the shuffling is that the bits of the supplied
                          * parameter 'varient' are reorganised (and some inverted), and
                          * the bytes of the parameter 'challenge' are reorganised.
                          *
                          * The reorganisation in each routine is different, and the first
                          * (CryptKey1) does not bother of play with the 'varient' parameter.
                          *
                          * Since this code is only run once per disk change, I've made the
                          * code table driven in order to improve readability.
                          *
                          * Since these routines are so similar to each other, one could even
                          * abstract them all to one routine supplied a parameter determining
                          * the nature of the reordering it has to do.
                          */

                          #include "css-auth.h"

                          typedef unsigned long u32;

                          static void engine(int varient, byte const *input, struct block *output);

                          void CryptKey1(int varient, byte const *challenge, struct block *key)
                          {
                          static byte perm_challenge[] = {1,3,0,7,5, 2,9,6,4,8};

                          byte scratch[10];
                          int i;

                          for (i = 9; i >= 0; --i)
                          scratch[i] = challenge[perm_challenge[i]];

                          engine(varient, scratch, key);
                          }

                          /* This shuffles the bits in varient to make perm_varient such that
                          * 4 -> !3
                          * 3 -> 4
                          * varient bits: 2 -> 0 perm_varient bits
                          * 1 -> 2
                          * 0 -> !1
                          */
                          void CryptKey2(int varient, byte const *challenge, struct block *key)
                          {
                          static byte perm_challenge[] = {6,1,9,3,8, 5,7,4,0,2};

                          static byte perm_varient[] = {
                          0x0a, 0x08, 0x0e, 0x0c, 0x0b, 0x09, 0x0f, 0x0d,
                          0x1a, 0x18, 0x1e, 0x1c, 0x1b, 0x19, 0x1f, 0x1d,
                          0x02, 0x00, 0x06, 0x04, 0x03, 0x01, 0x07, 0x05,
                          0x12, 0x10, 0x16, 0x14, 0x13, 0x11, 0x17, 0x15};

                          byte scratch[10];
                          int i;

                          for (i = 9; i >= 0; --i)
                          scratch[i] = challenge[perm_challenge[i]];

                          engine(perm_varient[varient], scratch, key);
                          }

                          /* This shuffles the bits in varient to make perm_varient such that
                          * 4 -> 0
                          * 3 -> !1
                          * varient bits: 2 -> !4 perm_varient bits
                          * 1 -> 2
                          * 0 -> 3
                          */
                          void CryptBusKey(int varient, byte const *challenge, struct block *key)
                          {
                          static byte perm_challenge[] = {4,0,3,5,7, 2,8,6,1,9};
                          static byte perm_varient[] = {
                          0x12, 0x1a, 0x16, 0x1e, 0x02, 0x0a, 0x06, 0x0e,
                          0x10, 0x18, 0x14, 0x1c, 0x00, 0x08, 0x04, 0x0c,
                          0x13, 0x1b, 0x17, 0x1f, 0x03, 0x0b, 0x07, 0x0f,
                          0x11, 0x19, 0x15, 0x1d, 0x01, 0x09, 0x05, 0x0d};

                          byte scratch[10];
                          int i;

                          for (i = 9; i >= 0; --i)
                          scratch[i] = challenge[perm_challenge[i]];

                          engine(perm_varient[varient], scratch, key);
                          }

                          /*
                          * We use two LFSR's (seeded from some of the input data bytes) to
                          * generate two streams of pseudo-random bits. These two bit streams
                          * are then combined by simply adding with carry to generate a final
                          * sequence of pseudo-random bits which is stored in the buffer that
                          * 'output' points to the end of - len is the size of this buffer.
                          *
                          * The first LFSR is of degree 25, and has a polynomial of:
                          * x^13 + x^5 + x^4 + x^1 + 1
                          *
                          * The second LSFR is of degree 17, and has a (primitive) polynomial of:
                          * x^15 + x^1 + 1
                          *
                          * I don't know if these polynomials are primitive modulo 2, and thus
                          * represent maximal-period LFSR's.
                          *
                          *
                          * Note that we take the output of each LFSR from the new shifted in
                          * bit, not the old shifted out bit. Thus for ease of use the LFSR's
                          * are implemented in bit reversed order.
                          *
                          */
                          static void generate_bits(byte *output, int len, struct block const *s)
                          {
                          u32 lfsr0, lfsr1;
                          byte carry;

                          /* In order to ensure that the LFSR works we need to ensure that the
                          * initial values are non-zero. Thus when we initialise them from
                          * the seed, we ensure that a bit is set.
                          */
                          lfsr0 = (s->b[0] b[1] b[2] & ~7) b[2] & 7);
                          lfsr1 = (s->b[3] b[4];

                          ++output;

                          carry = 0;
                          do {
                          int bit;
                          byte val;

                          for (bit = 0, val = 0; bit > 24) ^ (lfsr0 >> 21) ^ (lfsr0 >> 20) ^ (lfsr0 >> 12)) & 1;
                          lfsr0 = (lfsr0 > 16) ^ (lfsr1 >> 2)) & 1;
                          lfsr1 = (lfsr1 > 1) & 1)

                          combined = !o_lfsr1 + carry + !o_lfsr0;
                          carry = BIT1(combined);
                          val |= BIT0(combined) 0);
                          }

                          static byte Secret[];
                          static byte Varients[];
                          static byte Table0[];
                          static byte Table1[];
                          static byte Table2[];
                          static byte Table3[];

                          /*
                          * This encryption engine implements one of 32 variations
                          * one the same theme depending upon the choice in the
                          * varient parameter (0 - 31).
                          *
                          * The algorithm itself manipulates a 40 bit input into
                          * a 40 bit output.
                          * The parameter 'input' is 80 bits. It consists of
                          * the 40 bit input value that is to be encrypted followed
                          * by a 40 bit seed value for the pseudo random number
                          * generators.
                          */
                          static void engine(int varient, byte const *input, struct block *output)
                          {
                          byte cse, term, index;
                          struct block temp1;
                          struct block temp2;
                          byte bits[30];

                          int i;

                          /* Feed the secret into the input values such that
                          * we alter the seed to the LFSR's used above, then
                          * generate the bits to play with.
                          */
                          for (i = 5; --i >= 0; )
                          temp1.b[i] = input[5 + i] ^ Secret[i] ^ Table2[i];

                          generate_bits(&bits[29], sizeof bits, &temp1);

                          /* This term is used throughout the following to
                          * select one of 32 different variations on the
                          * algorithm.
                          */
                          cse = Varients[varient] ^ Table2[varient];

                          /* Now the actual blocks doing the encryption. Each
                          * of these works on 40 bits at a time and are quite
                          * similar.
                          */
                          for (i = 5, term = 0; --i >= 0; term = input[i]) {
                          index = bits[25 + i] ^ input[i];
                          index = Table1[index] ^ ~Table2[index] ^ cse;

                          temp1.b[i] = Table2[index] ^ Table3[index] ^ term;
                          }
                          temp1.b[4] ^= temp1.b[0];

                          for (i = 5, term = 0; --i >= 0; term = temp1.b[i]) {
                          index = bits[20 + i] ^ temp1.b[i];
                          index = Table1[index] ^ ~Table2[index] ^ cse;

                          temp2.b[i] = Table2[index] ^ Table3[index] ^ term;
                          }
                          temp2.b[4] ^= temp2.b[0];

                          for (i = 5, term = 0; --i >= 0; term = temp2.b[i]) {
                          index = bits[15 + i] ^ temp2.b[i];
                          index = Table1[index] ^ ~Table2[index] ^ cse;
                          index = Table2[index] ^ Table3[index] ^ term;

                          temp1.b[i] = Table0[index] ^ Table2[index];
                          }
                          temp1.b[4] ^= temp1.b[0];

                          for (i = 5, term = 0; --i >= 0; term = temp1.b[i]) {
                          index = bits[10 + i] ^ temp1.b[i];
                          index = Table1[index] ^ ~Table2[index] ^ cse;

                          index = Table2[index] ^ Table3[index] ^ term;

                          temp2.b[i] = Table0[index] ^ Table2[index];
                          }
                          temp2.b[4] ^= temp2.b[0];

                          for (i = 5, term = 0; --i >= 0; term = temp2.b[i]) {
                          index = bits[5 + i] ^ temp2.b[i];
                          index = Table1[index] ^ ~Table2[index] ^ cse;

                          temp1.b[i] = Table2[index] ^ Table3[index] ^ term;
                          }
                          temp1.b[4] ^= temp1.b[0];

                          for (i = 5, term = 0; --i >= 0; term = temp1.b[i]) {
                          index = bits[i] ^ temp1.b[i];
                          index = Table1[index] ^ ~Table2[index] ^ cse;

                          output->b[i] = Table2[index] ^ Table3[index] ^ term;
                          }
                          }

                          static byte Varients[] = {
                          0xB7, 0x74, 0x85, 0xD0, 0xCC, 0xDB, 0xCA, 0x73,
                          0x03, 0xFE, 0x31, 0x03, 0x52, 0xE0, 0xB7, 0x42,
                          0x63, 0x16, 0xF2, 0x2A, 0x79, 0x52, 0xFF, 0x1B,
                          0x7A, 0x11, 0xCA, 0x1A, 0x9B, 0x40, 0xAD, 0x01};

                          static byte Secret[] = {0x55, 0xD6, 0xC4, 0xC5, 0x28};

                          static byte Table0[] = {
                          0xB7, 0xF4, 0x82, 0x57, 0xDA, 0x4D, 0xDB, 0xE2,
                          0x2F, 0x52, 0x1A, 0xA8, 0x68, 0x5A, 0x8A, 0xFF,
                          0xFB, 0x0E, 0x6D, 0x35, 0xF7, 0x5C, 0x76, 0x12,
                          0xCE, 0x25, 0x79, 0x29, 0x39, 0x62, 0x08, 0x24,
                          0xA5, 0x85, 0x7B, 0x56, 0x01, 0x23, 0x68, 0xCF,
                          0x0A, 0xE2, 0x5A, 0xED, 0x3D, 0x59, 0xB0, 0xA9,
                          0xB0, 0x2C, 0xF2, 0xB8, 0xEF, 0x32, 0xA9, 0x40,
                          0x80, 0x71, 0xAF, 0x1E, 0xDE, 0x8F, 0x58, 0x88,
                          0xB8, 0x3A, 0xD0, 0xFC, 0xC4, 0x1E, 0xB5, 0xA0,
                          0xBB, 0x3B, 0x0F, 0x01, 0x7E, 0x1F, 0x9F, 0xD9,
                          0xAA, 0xB8, 0x3D, 0x9D, 0x74, 0x1E, 0x25, 0xDB,
                          0x37, 0x56, 0x8F, 0x16, 0xBA, 0x49, 0x2B, 0xAC,
                          0xD0, 0xBD, 0x95, 0x20, 0xBE, 0x7A, 0x28, 0xD0,
                          0x51, 0x64, 0x63, 0x1C, 0x7F, 0x66, 0x10, 0xBB,
                          0xC4, 0x56, 0x1A, 0x04, 0x6E, 0x0A, 0xEC, 0x9C,
                          0xD6, 0xE8, 0x9A, 0x7A, 0xCF, 0x8C, 0xDB, 0xB1,
                          0xEF, 0x71, 0xDE, 0x31, 0xFF, 0x54, 0x3E, 0x5E,
                          0x07, 0x69, 0x96, 0xB0, 0xCF, 0xDD, 0x9E, 0x47,
                          0xC7, 0x96, 0x8F, 0xE4, 0x2B, 0x59, 0xC6, 0xEE,
                          0xB9, 0x86, 0x9A, 0x64, 0x84, 0x72, 0xE2, 0x5B,
                          0xA2, 0x96, 0x58, 0x99, 0x50, 0x03, 0xF5, 0x38,
                          0x4D, 0x02, 0x7D, 0xE7, 0x7D, 0x75, 0xA7, 0xB8,
                          0x67, 0x87, 0x84, 0x3F, 0x1D, 0x11, 0xE5, 0xFC,
                          0x1E, 0xD3, 0x83, 0x16, 0xA5, 0x29, 0xF6, 0xC7,
                          0x15, 0x61, 0x29, 0x1A, 0x43, 0x4F, 0x9B, 0xAF,
                          0xC5, 0x87, 0x34, 0x6C, 0x0F, 0x3B, 0xA8, 0x1D,
                          0x45, 0x58, 0x25, 0xDC, 0xA8, 0xA3, 0x3B, 0xD1,
                          0x79, 0x1B, 0x48, 0xF2, 0xE9, 0x93, 0x1F, 0xFC,
                          0xDB, 0x2A, 0x90, 0xA9, 0x8A, 0x3D, 0x39, 0x18,
                          0xA3, 0x8E, 0x58, 0x6C, 0xE0, 0x12, 0xBB, 0x25,
                          0xCD, 0x71, 0x22, 0xA2, 0x64, 0xC6, 0xE7, 0xFB,
                          0xAD, 0x94, 0x77, 0x04, 0x9A, 0x39, 0xCF, 0x7C};

                          static byte Table1[] = {
                          0x8C, 0x47, 0xB0, 0xE1, 0xEB, 0xFC, 0xEB, 0x56,
                          0x10, 0xE5, 0x2C, 0x1A, 0x5D, 0xEF, 0xBE, 0x4F,
                          0x08, 0x75, 0x97, 0x4B, 0x0E, 0x25, 0x8E, 0x6E,
                          0x39, 0x5A, 0x87, 0x53, 0xC4, 0x1F, 0xF4, 0x5C,
                          0x4E, 0xE6, 0x99, 0x30, 0xE0, 0x42, 0x88, 0xAB,
                          0xE5, 0x85, 0xBC, 0x8F, 0xD8, 0x3C, 0x54, 0xC9,
                          0x53, 0x47, 0x18, 0xD6, 0x06, 0x5B, 0x41, 0x2C,
                          0x67, 0x1E, 0x41, 0x74, 0x33, 0xE2, 0xB4, 0xE0,
                          0x23, 0x29, 0x42, 0xEA, 0x55, 0x0F, 0x25, 0xB4,
                          0x24, 0x2C, 0x99, 0x13, 0xEB, 0x0A, 0x0B, 0xC9,
                          0xF9, 0x63, 0x67, 0x43, 0x2D, 0xC7, 0x7D, 0x07,
                          0x60, 0x89, 0xD1, 0xCC, 0xE7, 0x94, 0x77, 0x74,
                          0x9B, 0x7E, 0xD7, 0xE6, 0xFF, 0xBB, 0x68, 0x14,
                          0x1E, 0xA3, 0x25, 0xDE, 0x3A, 0xA3, 0x54, 0x7B,
                          0x87, 0x9D, 0x50, 0xCA, 0x27, 0xC3, 0xA4, 0x50,
                          0x91, 0x27, 0xD4, 0xB0, 0x82, 0x41, 0x97, 0x79,
                          0x94, 0x82, 0xAC, 0xC7, 0x8E, 0xA5, 0x4E, 0xAA,
                          0x78, 0x9E, 0xE0, 0x42, 0xBA, 0x28, 0xEA, 0xB7,
                          0x74, 0xAD, 0x35, 0xDA, 0x92, 0x60, 0x7E, 0xD2,
                          0x0E, 0xB9, 0x24, 0x5E, 0x39, 0x4F, 0x5E, 0x63,
                          0x09, 0xB5, 0xFA, 0xBF, 0xF1, 0x22, 0x55, 0x1C,
                          0xE2, 0x25, 0xDB, 0xC5, 0xD8, 0x50, 0x03, 0x98,
                          0xC4, 0xAC, 0x2E, 0x11, 0xB4, 0x38, 0x4D, 0xD0,
                          0xB9, 0xFC, 0x2D, 0x3C, 0x08, 0x04, 0x5A, 0xEF,
                          0xCE, 0x32, 0xFB, 0x4C, 0x92, 0x1E, 0x4B, 0xFB,
                          0x1A, 0xD0, 0xE2, 0x3E, 0xDA, 0x6E, 0x7C, 0x4D,
                          0x56, 0xC3, 0x3F, 0x42, 0xB1, 0x3A, 0x23, 0x4D,
                          0x6E, 0x84, 0x56, 0x68, 0xF4, 0x0E, 0x03, 0x64,
                          0xD0, 0xA9, 0x92, 0x2F, 0x8B, 0xBC, 0x39, 0x9C,
                          0xAC, 0x09, 0x5E, 0xEE, 0xE5, 0x97, 0xBF, 0xA5,
                          0xCE, 0xFA, 0x28, 0x2C, 0x6D, 0x4F, 0xEF, 0x77,
                          0xAA, 0x1B, 0x79, 0x8E, 0x97, 0xB4, 0xC3, 0xF4};

                          static byte Table2[] = {
                          0xB7, 0x75, 0x81, 0xD5, 0xDC, 0xCA, 0xDE, 0x66,
                          0x23, 0xDF, 0x15, 0x26, 0x62, 0xD1, 0x83, 0x77,
                          0xE3, 0x97, 0x76, 0xAF, 0xE9, 0xC3, 0x6B, 0x8E,
                          0xDA, 0xB0, 0x6E, 0xBF, 0x2B, 0xF1, 0x19, 0xB4,
                          0x95, 0x34, 0x48, 0xE4, 0x37, 0x94, 0x5D, 0x7B,
                          0x36, 0x5F, 0x65, 0x53, 0x07, 0xE2, 0x89, 0x11,
                          0x98, 0x85, 0xD9, 0x12, 0xC1, 0x9D, 0x84, 0xEC,
                          0xA4, 0xD4, 0x88, 0xB8, 0xFC, 0x2C, 0x79, 0x28,
                          0xD8, 0xDB, 0xB3, 0x1E, 0xA2, 0xF9, 0xD0, 0x44,
                          0xD7, 0xD6, 0x60, 0xEF, 0x14, 0xF4, 0xF6, 0x31,
                          0xD2, 0x41, 0x46, 0x67, 0x0A, 0xE1, 0x58, 0x27,
                          0x43, 0xA3, 0xF8, 0xE0, 0xC8, 0xBA, 0x5A, 0x5C,
                          0x80, 0x6C, 0xC6, 0xF2, 0xE8, 0xAD, 0x7D, 0x04,
                          0x0D, 0xB9, 0x3C, 0xC2, 0x25, 0xBD, 0x49, 0x63,
                          0x8C, 0x9F, 0x51, 0xCE, 0x20, 0xC5, 0xA1, 0x50,
                          0x92, 0x2D, 0xDD, 0xBC, 0x8D, 0x4F, 0x9A, 0x71,
                          0x2F, 0x30, 0x1D, 0x73, 0x39, 0x13, 0xFB, 0x1A,
                          0xCB, 0x24, 0x59, 0xFE, 0x05, 0x96, 0x57, 0x0F,
                          0x1F, 0xCF, 0x54, 0xBE, 0xF5, 0x06, 0x1B, 0xB2,
                          0x6D, 0xD3, 0x4D, 0x32, 0x56, 0x21, 0x33, 0x0B,
                          0x52, 0xE7, 0xAB, 0xEB, 0xA6, 0x74, 0x00, 0x4C,
                          0xB1, 0x7F, 0x82, 0x99, 0x87, 0x0E, 0x5E, 0xC0,
                          0x8F, 0xEE, 0x6F, 0x55, 0xF3, 0x7E, 0x08, 0x90,
                          0xFA, 0xB6, 0x64, 0x70, 0x47, 0x4A, 0x17, 0xA7,
                          0xB5, 0x40, 0x8A, 0x38, 0xE5, 0x68, 0x3E, 0x8B,
                          0x69, 0xAA, 0x9B, 0x42, 0xA5, 0x10, 0x01, 0x35,
                          0xFD, 0x61, 0x9E, 0xE6, 0x16, 0x9C, 0x86, 0xED,
                          0xCD, 0x2E, 0xFF, 0xC4, 0x5B, 0xA0, 0xAE, 0xCC,
                          0x4B, 0x3B, 0x03, 0xBB, 0x1C, 0x2A, 0xAC, 0x0C,
                          0x3F, 0x93, 0xC7, 0x72, 0x7A, 0x09, 0x22, 0x3D,
                          0x45, 0x78, 0xA9, 0xA8, 0xEA, 0xC9, 0x6A, 0xF7,
                          0x29, 0x91, 0xF0, 0x02, 0x18, 0x3A, 0x4E, 0x7C};

                          static byte Table3[] = {
                          0x73, 0x51, 0x95, 0xE1, 0x12, 0xE4, 0xC0, 0x58,
                          0xEE, 0xF2, 0x08, 0x1B, 0xA9, 0xFA, 0x98, 0x4C,
                          0xA7, 0x33, 0xE2, 0x1B, 0xA7, 0x6D, 0xF5, 0x30,
                          0x97, 0x1D, 0xF3, 0x02, 0x60, 0x5A, 0x82, 0x0F,
                          0x91, 0xD0, 0x9C, 0x10, 0x39, 0x7A, 0x83, 0x85,
                          0x3B, 0xB2, 0xB8, 0xAE, 0x0C, 0x09, 0x52, 0xEA,
                          0x1C, 0xE1, 0x8D, 0x66, 0x4F, 0xF3, 0xDA, 0x92,
                          0x29, 0xB9, 0xD5, 0xC5, 0x77, 0x47, 0x22, 0x53,
                          0x14, 0xF7, 0xAF, 0x22, 0x64, 0xDF, 0xC6, 0x72,
                          0x12, 0xF3, 0x75, 0xDA, 0xD7, 0xD7, 0xE5, 0x02,
                          0x9E, 0xED, 0xDA, 0xDB, 0x4C, 0x47, 0xCE, 0x91,
                          0x06, 0x06, 0x6D, 0x55, 0x8B, 0x19, 0xC9, 0xEF,
                          0x8C, 0x80, 0x1A, 0x0E, 0xEE, 0x4B, 0xAB, 0xF2,
                          0x08, 0x5C, 0xE9, 0x37, 0x26, 0x5E, 0x9A, 0x90,
                          0x00, 0xF3, 0x0D, 0xB2, 0xA6, 0xA3, 0xF7, 0x26,
                          0x17, 0x48, 0x88, 0xC9, 0x0E, 0x2C, 0xC9, 0x02,
                          0xE7, 0x18, 0x05, 0x4B, 0xF3, 0x39, 0xE1, 0x20,
                          0x02, 0x0D, 0x40, 0xC7, 0xCA, 0xB9, 0x48, 0x30,
                          0x57, 0x67, 0xCC, 0x06, 0xBF, 0xAC, 0x81, 0x08,
                          0x24, 0x7A, 0xD4, 0x8B, 0x19, 0x8E, 0xAC, 0xB4,
                          0x5A, 0x0F, 0x73, 0x13, 0xAC, 0x9E, 0xDA, 0xB6,
                          0xB8, 0x96, 0x5B, 0x60, 0x88, 0xE1, 0x81, 0x3F,
                          0x07, 0x86, 0x37, 0x2D, 0x79, 0x14, 0x52, 0xEA,
                          0x73, 0xDF, 0x3D, 0x09, 0xC8, 0x25, 0x48, 0xD8,
                          0x75, 0x60, 0x9A, 0x08, 0x27, 0x4A, 0x2C, 0xB9,
                          0xA8, 0x8B, 0x8A, 0x73, 0x62, 0x37, 0x16, 0x02,
                          0xBD, 0xC1, 0x0E, 0x56, 0x54, 0x3E, 0x14, 0x5F,
                          0x8C, 0x8F, 0x6E, 0x75, 0x1C, 0x07, 0x39, 0x7B,
                          0x4B, 0xDB, 0xD3, 0x4B, 0x1E, 0xC8, 0x7E, 0xFE,
                          0x3E, 0x72, 0x16, 0x83, 0x7D, 0xEE, 0xF5, 0xCA,
                          0xC5, 0x18, 0xF9, 0xD8, 0x68, 0xAB, 0x38, 0x85,
                          0xA8, 0xF0, 0xA1, 0x73, 0x9F, 0x5D, 0x19, 0x0B,
                          0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                          0x33, 0x72, 0x39, 0x25, 0x67, 0x26, 0x6D, 0x71,
                          0x36, 0x77, 0x3C, 0x20, 0x62, 0x23, 0x68, 0x74,
                          0xC3, 0x82, 0xC9, 0x15, 0x57, 0x16, 0x5D, 0x81};